Wednesday 30 May 2018

LO3: Creating Elements for use in Our Level

Character Models

As this game is played from a first person perspective, we decided that we only need to create the arms for the protagonist. Below is the arm created for the Duelist class. 


Backgrounds

In our tutorial level there we only needed two textures for the environment. The following are the textures that we used for both the floor and walls, as well as multiple assets that were made from similar materials. The texture on the left was used for the wooden walls in the basement as well as any wooden parts on the assets. This texture was created by myself using layer effects in Adobe Photoshop. The texture on the right was used for the walls and ceilings in the basement. 
 


The door asset shown above was placed on the walls of the basement at different points to allow the player access to the other room and also as a trigger to continue the quest.

Props & Assets

Weapons:

Paladin's Mace & Shield





Props:

Bed & Pillow




Candle & Holder




Chest



Table



Torch




No comments:

Post a Comment